Cleanup

πŸ‘¨β€πŸ’Ό So, Kellie πŸ§β€β™‚οΈ put together the rest of the tests for our component, but we've got a bit of an issue... The tests look fine, but they're not passing. 😱
What's more, if you run the tests individually, they pass! It's only when you run them together that they fail. 😭
But you know what that means right? It means that we've got a cleanup issue. 🧹 πŸ€¦β€β™‚οΈ
πŸ¦‰ You can use test.only to run a single test (adding it to multiple tests will run only the ones that have it). You can also use test.skip to skip a test (adding it to multiple tests will skip all of those). Another helpful thing at identifying the failing test is to change the order of the tests. Give these things a try! If you add test.only to a failing test and it starts passing, you know that some other test isn't cleaning up properly. If you add test.only to a passing test and it starts failing, you know that some other test is setting up state that it depends on!
πŸ‘¨β€πŸ’Ό Something you should know about Testing Library's render function is that it wants to help you write code that follows our guiding principle:
The more your tests resemble the way your software is used, the more confidence they can give you. - @kentcdodds
Well, when our UI components run, they're put into the document.body. So that's what render does. The problem is that we never tell it to remove those elements from the document.body when we're done. And screen queries are looking for everything that's rendered on the screen.
So when the first test runs, it sticks stuff in the body, then the next test runs and sticks more stuff in the body and when screen looks for the list items it finds the old ones too!
Normally, Testing Library actually adds a afterEach hook to automatically cleanup after itself so you don't have to think about this. But we've opted to not use global test variables and instead those have to be imported, so Testing Library doesn't do that automatically.
Whether we should just switch to global test variables is debatable, but the fact is we're not so we need to set up the cleanup ourselves.
Luckily, it's really easy. I'll let Kody guide you through it.

Please set the playground first

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